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  1. #1
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    Video Game Industry Statistics


  2. #2
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    Eu gostaria de ter tempo p/ jogar.

    Adoraria voltar a jogar o company of heros, mas nos ultimos anos eu ja andava jogando com o jogo em tela p/ ver emails, responder msn, ficava jogando e fazendo outras coisas ao mesmo tempo, com isso já não dava + p/ jogar multiplayer.

    Atualmente eu tenho me dedicado mais a joguinhos casuais "qualquer tower defense da vida hehehehe"
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  3. #3
    Guru Junior
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    Bem legal esse chart ai mais ta meio antigo neh, hoje esse numero deve ter aumentado ainda mais com os iphones e smarts.

    Com XNA, Unity e varios outros produtos para desenvolvimento no mercado, muitos jogos foram criados e o mercado aumentou muito assim como os players

    Citação Postado originalmente por chuvadenovembro Ver Post
    Eu gostaria de ter tempo p/ jogar.

    Adoraria voltar a jogar o company of heros, mas nos ultimos anos eu ja andava jogando com o jogo em tela p/ ver emails, responder msn, ficava jogando e fazendo outras coisas ao mesmo tempo, com isso já não dava + p/ jogar multiplayer.

    Atualmente eu tenho me dedicado mais a joguinhos casuais "qualquer tower defense da vida hehehehe"
    Puts to na mesma situação, curtia jogar AoE, SC, War3 e DotA, ganhei da steam key pro DotA2, copia de CS e MW3 e nem tenho como jogar ;(

    No final das contas a unica coisa q da pra jogar eh apps no celular quando to indo de um lado pro outro e um joguim do miniclip.com quando da...

  4. #4
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    Também acho esses dados antigos pois o ps3 não deve ter uma participação pequena assim, e nem o wii uma tão grande.

    Eu só jogo um game no meu ps3: pes2011. E agora estou na dúvida se compro o pes2012 ou o fifa2012.

  5. #5
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    Pesquisa mais completa:

    The 2011 Essential Facts About the Computer and Video Game Industry was released by the Entertainment Software Association (ESA) at E3 2011. The annual research was conducted by Ipsos MediaCT for the ESA. The study is the most in-depth and targeted survey of its kind, gathering data from almost 1,200 nationally representative households that have been identified as owning either or both a video game console or a personal computer used to run entertainment software.
    http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf

  6. #6
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    Alguns números ...


    WHO PLAYS COMPUTER AND VIDEO GAMES?
    72% of American households play computer or video games

    The average game player age is: 37

    AGE of Game Players

    18% under 18 years
    53% 18-49 years
    29% 50+ years

    GENDER of Game Players

    58% male
    42% female

    Women age 18 or older represent a significantly greater portion of the game-playing population (37%) than boys age 17 or younger (13%)

    WHO BUYS COMPUTER AND VIDEO GAMES?

    The average age of the most frequent game purchaser is: 41

    19% of most frequent game players pay to play online games

    55% of gamers play games on their phones or handheld device

    65% of gamers play games with other gamers in person,
    an increase from 64% in 2010 and from 62% in 2009

    Among most frequent gamers, males average
    13 years of game playing, females average 10 years

    80% of parents place time limits on video game playing
    74% of parents place time limits on Internet usage
    70% of parents place time limits on television viewing
    65% of parents place time limits on movie viewing

    45% of parents play computer and video games
    with their children at least weekly,
    an increase from 36% in 2007

    TOP 4 REASONS PARENTS PLAY WITH THEIR KIDS:

    1 Because they’re asked to: 85%
    2 It’s fun for the entire family: 84%
    3 It’s a good opportunity to socialize with the child: 81%
    4 It’s a good opportunity to monitor game content: 57%

    Best-Selling VIDEO GAME Super Genres by Units Sold, 2010

    Action 21.7%
    Sport Games 16.3%
    Shooter 15.9%
    Family Entertainment 9.1%
    Role-Playing 7.7%
    Adventure 7.5%
    Racing 5.8%
    Casual 5.2%
    Strategy 3.8%
    Fighting 3%
    Children's Entertainment 0.7%
    Flight 0.4%
    Arcade 0.2%
    Other Games, Compilations 2.7%


    Best-Selling COMPUTER GAME Super Genres by Units Sold, 2010

    Strategy 33.6%
    Role-Playing 20.3%
    Casual 19.5%
    Shooter 9.7%
    Adventure 8.7%
    Action 2.7%
    Flight 1.5%
    Sport Games 0.9%
    Children's Entertainment 0.9%
    Racing 0.6%
    Arcade 0.1%
    Family Entertainment 0.1%
    Other Games, Compilations 1.4%


    2010 Computer and Video Game Sales by Rating
    BY UNITS SOLD

    Everyone 44%
    Everyone 10+ 12%
    Teen 20%
    Mature 24%


    TOP 20 VIDEO GAMES OF 2010
    BY UNITS SOLD

    Everyone: 10
    Mature: 7
    Everyone 10+: 2
    Teen: 1


    Rank Title Platform ESRB Rating

    1 CALL OF DUTY: BLACK OPS 360, PS3, Wii, NDS Mature
    2 MADDEN NFL 11360, PS3, Wii, PS2, PSP Everyone
    3 HALO: REACH 360 Mature
    4 NEW SUPER MARIO BROS. WII Wii Everyone
    5 RED DEAD REDEMPTION 360, PS3 Mature
    6 WII FIT PLUS Wii Everyone
    7 JUST DANCE 2 Wii Everyone 10+
    8 CALL OF DUTY: MODERN WARFARE 2 360, PS3 Mature
    9 ASSASSIN'S CREED: BROTHERHOOD 360, PS3 Mature
    10 NBA 2K11 360, PS3, Wii, PS2, PSP Everyone
    11 BATTLEFIELD: BAD COMPANY 2 360, PS3 Mature
    12 SUPER MARIO GALAXY 2 Wii Everyone
    13 POKEMON SOULSILVER VERSION NDS Everyone
    14 MARIO KART W/WHEEL Wii Everyone
    15 JUST DANCE Wii Everyone 10+
    16 NEW SUPER MARIO BROS DS NDS Everyone
    17 DONKEY KONG COUNTRY RETURNS Wii Everyone
    18 WII SPORTS RESORT Wii Everyone
    19 FALLOUT: NEW VEGAS 360, PS3 Mature
    20 FINAL FANTASY XIII 360, PS3 Teen



    TOP 20 SELLING COMPUTER GAMES OF 2010
    BY UNITS SOLD

    Everyone: 0
    Mature: 5
    Everyone 10+: 1
    Teen: 14


    RANK TITLE ESRB RATING
    1 Starcraft II: Wings of Liberty Teen
    2 World Of Warcraft: Cataclysm Expansion Pack Teen
    3 The Sims 3 Teen
    4 World Of Warcraft: Wrath of the Lich King Expansion Pack Teen
    5 Civilization V Everyone 10+
    6 World Of Warcraft: Cataclysm Expansion Pack Collector's Ed Teen
    7 The Sims 3: Ambitions Expansion Pack Teen
    8 World Of Warcraft: Battle Chest Teen
    9 Call Of Duty: Black Ops Mature
    10 The Sims 3: High-End Loft Stuff Teen
    11 Battlefield: Bad Company 2 Mature
    12 The Sims 3: Late Night Expansion Pack Teen
    13 World Of Warcraft Teen
    14 The Sims 2 Double Deluxe Teen
    15 The Sims 3: World Adventures Expansion Pack Teen
    16 Starcraft II: Wings of Liberty Collector's Ed Teen
    17 Mass Effect 2 Mature
    18 World Of Warcraft: Burning Crusade Expansion Pack Teen
    19 Fallout New Vegas Mature
    20 Starcraft: Battle Chest Mature

    Total Consumer Spend on Games Industry 2010
    DOLLARS IN BILLIONS

    Content $15.90
    Hardware $6.29
    Accessories $2.94
    Última edição por 5ms; 20-04-2012 às 11:29.

  7. #7
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    Casino games surpass farm games as the darlings of social networks

    FarmVille took Facebook by storm in 2009 and gave rise to a sea of rival farm simulations. But those games have begun to decline, and they are giving way to social casino games according to research collected by analytics firm Kontagent.

    In 2012, social casino game players now account for 13 percent of all of the players on Facebook, compared to just 8 percent in 2011 and 6 percent in 2010. Many of those play Zynga Poker, which launched in 2007 and is still the second most-popular game on Facebook. But that title has been joined by a more diverse group of casino games such as Double Down Casino, which launched in 2010 and was the No. 4 game on Facebook in 2011.

    Social casino games are a highly attractive genre right now due to fast growth and higher-than-average revenue per user, which is estimated as at least 40 percent higher than a typical social game, according to Jeff Tseng, chief executive of Kontagent, speaking at the Global iGaming Summit & Expo in San Francisco. Among the 780 million social game participants, 98 million are active players for social casino games.

    As we reported this week, land-based and online casino operators are rushing into Zynga’s territory on Facebook. Of the top ten grossing iPhone apps in the U.S., three are currently casino games: Slotomania, Poker by Zynga, and Texas Poker. In the last six months, social casino gaming has exploded and has become a significant percentage of Kontagent’s analytics business. Customers include Blitzoo (Slotspot), Buzz All Stars, Playtika, Mytopia (Bingo Island and Governor of Poker), Pacific Interactive (House of Fun), Peak Games (101 Okey, Okey, and Okey Plus), Plumbee, PopCap, and Viaden. Kontagent tracks more than 1,000 apps, 150 million monthly active users, and 50 billion events a month.

    David Gutierrez, an expert on casino games at Kontagent, said that the image below shows the relative change in the growth rates of farm games (in green) and casino games (in red). The farm game growth in monthly active users is visibly slowing. He said that social casino games generate seven times higher revenues than the casual game category.

    The farm apps measured by Kontangent include Farmtown, Farmville, Farmandia, CountryLife, Cityville, and Fishville. The casino games represented below are Zynga Poker (Texas Hold’em), Okey Plus, Grand Poker, Slotomania, Slotspot, Casino City, and Lucky Casino.
    Casino games surpass farm games as the darlings of social networks | VentureBeat

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